![]() Impostors can utilize Sabotages to create opportunities to make plays or to distract the Crew. Fix Lights or Comms Sabotaged are Sabotages that will not result in a win, but will make it harder for Crewmates to perform objectives or identify Impostors. Reactor Meltdown, Oxygen Depleted, Reset Seismic Stabilizers, and Avert Crash Course are Sabotages that, if left unfixed, will result in an instant win for The Impostors. On The Skeld and Polus, Impostors can close doors to hinder player movement or conceal suspicious activity. Impostors that are ghosts can also Sabotage. Impostors can fix their Sabotage, which may help them avoid suspicion. The teleport distance will vary with the kill range in Options.Īn Impostor can Sabotage, which creates a problem that Crewmates must either wait out, ignore, or fix. Killing also forces The Impostor to move instantaneously to the Crewmate's location, essentially teleporting there, leaving a faint trail of their presence in their previous location. Resolving Sabotages, including Door Sabotage.The kill cooldown pauses while The Impostor is using one of the following: The kill cooldown is shortened to 10 seconds on the first round, before any emergency meetings, and set to the standard cooldown time after they have killed someone or an emergency meeting is called. In the Crewmate victim's view, while their body falls to the ground, an animation is shown which can appear in different ways: either the Crewmate is shot, stabbed several times, impaled by The Impostor's tongue, has their neck snapped, or is shot by The Impostor's laser (the last animation will only play if The Impostor is wearing the Right Hand Man skin). As the kill occurs, The Impostor will teleport to the player in a flurry of gray scribbles, and the body will collapse after a few seconds. In the view of An Impostor, when killing someone, the player's body is broken in half, where after a few seconds they fall on the ground, exposing their bone. ![]() Kills have a cooldown of 10–60 seconds and a kill distance of either short, normal, or long, depending on the game's options. Killing a Crewmate leaves a dead body in the spot they were killed, and the Crewmate turns into a ghost. ![]() Ghost impostors can still Sabotage the map to help their fellow Impostors win, but they cannot kill, talk with other living Impostors, vent, or vote. However, if no Impostors remain alive, the Crew wins immediately. If there are still other Impostors remaining after one is ejected, that Impostor will become a ghost. ![]() This chance does not change regardless of any player's record as An Impostor or Crewmate or their color it is consistently random between all players. Therefore, every player has an equal chance to be The Impostor. Impostors are randomly chosen when the game begins. Crewmates leaving, disconnecting, or being kicked from the game also contribute towards this goal.ĭepending on the game options, there can be one to three Impostors in a game. Impostors primarily eliminate Crewmates through a combination of killing them during gameplay and manipulating or confusing the Crew into ejecting innocent players. Enacting a critical Sabotage that is not resolved in time.Crewmates being eliminated by leaving, being killed, or being ejected until they no longer have a voting majority (one Crewmate per Impostor left).This ability can be used in many different ways, such as luring Crewmates away from a dead body or concealing a kill. Additionally, Impostors have the ability to Sabotage to force Crewmates to resolve issues, with some killing all Crewmates if not resolved in time. The Impostor numbers shown in red when creating a game to host.Īll Impostors cannot complete any tasks however, they are given a fake task list as general guidance on feigning a Crewmate's behavior and blending in with them. The primary goal of The Impostor is to kill enough Crewmates to have an equal amount of Impostors and Crewmates before all tasks are completed.
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